DEV

Weapon Paint Overs and Mutant Steering

Would you like to run around the wilds of Lahaina, build bases, shoot mutants, and help us work out the kinks? We’d love to have you in one of our testing sessions. Just join our discord and ask in our “testers” channel. See you there!

As sprint 45 winds down and the team adjusts to working from home, we continue our push to refine the player construction system. We added torch attachments outside of windows offering plenty of light to deter bandits, introduced sleeping bags for an authentic end-of-the-world slumber party feel, and added weapon damage and decay modifiers to construction pieces. Many bugs were fixed this week too. We corrected issues with some construction attachments showing 0 health when they were full, arrows not dealing damage to pieces, and a problem with pieces not rotating properly when placed. We squashed a bug that was keeping rivers from being intractable as well. Players can now build bridges and drink their fill from Lahaina’s pristine creeks and rivers.

We also worked out a few kinks with the island’s mutant population this week. We discovered that the AI spawn managers were spawning one additional AI beyond the intended maximum across the map and spawning huge groups near the shoreline. We love a bloody beach as much as anyone but there were so many mutants there that you barely had room to lay down a towel after combat. The team worked out some navigation issues keeping AI from going up and down stairs or going through doorways and corrected Big Bob’s charge attack. Nothing is sadder than a mutant overlord reduced to simply plodding into combat.

With more mobile opponents here, we’ve been working on some weapon paint overs with some great results. Below you can see our touch on the Special Operations Forces Combat Assault Rifle. We’re particularly fond of the design work on the SCAR’s stock.

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