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Version 0.1.2219: Server Travel, Map Improvements, and the Return of the Drone

Aloha Thrivers!

We’ve made many gameplay improvements with the help of the first two waves of Kickstarter backers and testers.

We’ve finished Veil travel! With the system in place, players will eventually be able to travel to other servers and alternate versions of Maui soon. It opens the door for us to create different biomes to explore, like deserts or even frigid versions of Lahaina, as well as other customized worlds down the road.

There are significant improvements to the map, making it more useful for players with the urge to explore and anyone looking for their body or bed. We’ve added an autorun button, completely reworked how jumping works, and revamped the “knocked down” state, so players on the brink of death get one last chance to be revived.

There have been many UI improvements, including all new key bindings making crafting and turning in quests easier. Talents have brand new icons, and we’ve added tooltips to vendors and the party screen.

Playing Fractured Veil has never been more player-friendly, and everyone’s favorite eye-in-the-sky is back patrolling Maui for anything that catches its lens. After some time in the shop, the Drone is back patrolling the skies of Lahaina!

Here’s a look at everything we’ve added to the game.

Veil Travel

We implemented our Veil travel system, so players will be able to use the technology that destroyed civilization soon. It will eventually allow players to travel to different servers to explore other versions of Maui with different biomes, creatures, buildings, or virtually anything else you can imagine. This is a huge step forward for getting the next wave of Kickstarter backers in the game.

Map Update

Recently, the map got a lot of love: It looks better, and we updated the radar and compass features. We added a bed filter that can be toggled on or off, perfect for every weary thriver looking for a place to lay their head, and made improvements to make it easier to use.

UI Update

There have been a ton of UI improvements to make gameplay easier. We want our players fighting to survive the deadly wilds, not wrestling with a screen.

Double-clicking an item in the crafting menu will now queue it up for being crafted. There are new keybindings for auto-run “=” and turning in quests “K.” We made sure that the item wheel and Hotbar now show the correct keybindings, and you can unbind keys by right-clicking on them.

We added new icons to all the talent trees that help explain what each Talent does. Choosing abilities from Builder, Survivor, Hunter, or Support roles has never been easier. We also fixed bugs that were keeping skills from leveling up properly.

Gameplay Improvements

We adjusted how the “bleeding” condition works. If you are already bleeding when you get hit with a piercing or slashing attack, your bleed rate will increase depending on your current blood stat. So watch out for a group of Butchers! To help balance things out, bandages now restore 750 to your blood stat.

We improved how jumping works, including new jumping animations and adjustments to landing speeds. Players also can no longer break their legs from falling in safe zones. Limping animations were fixed, and players’ death messages should correspond to their actual cause of death.

We changed what happens to players when they are also on the brink of death. Players on that familiar red-tinted screen now have a better chance of getting back up. If you receive a fatal hit that does not deal more than 25% of your total health, you will enter the “knocked-down” state. Entering this state gives a small bonus to health and a 30-second window to be revived. Just enough time if you’re traveling with someone quick with a medkit.

Misc Improvements

  • Adjusted the totem spear’s reload animation
  • Improve Banyan tree procedural foliage positioning angle
  • Setup vendors and teammate icons with updated data for tooltips
  • RPG Quest Tasks no longer automatically turn themselves in when they are complete
  • Added subtle lighting to the Thorcon Bank to help it stand out
  • Disabled crouching/proning while wearing a leg splint

Return of the Drone

The Drone is back by popular demand and a lot of hard work from the team! Lahaina’s eye-in-the-sky is patrolling the island 24/7 again and will soon begin live streaming everything that catches its attention.

Bug Fixes

  • Fixed the barter skill tracking the number of things bought instead of the amount of rai spent
  • Fixed stamina drain modifiers not working
  • Fixed attachment loading for player-spawned containers
  • Fixed construction upgrade and repair skills not applying properly
  • Fixed AI health and thrown weapon damages not being set to their desired values
  • Fixed the recycling skill being inverted
  • Fixed the player limping animation no longer playing
  • Fixed scrap pick icon
  • Fixed auto-run not working if the client wasn’t the active window
  • Fixed reconnecting players not receiving replication of their previously existing dead body if it was in a safe zone
  • Fixed death messages not being displayed in the editor
  • Fixed the drowning death message not being displayed correctly
  • Fixed the AI’s ranged projectiles not causing the correct death message to be displayed
  • Fixed the HUD not always displaying the correct item count of acquired resources
  • Fixed double-clicking a craftable item on the crafting bench not placing the item in the bench’s inventory
  • Fixed items not being able to be picked up in certain locations if they were dropped from a container’s inventory
  • Fixed escape and backspace not functioning in the map UI
  • Fixed the stamina efficiency stat getting truncated and ignored at higher levels
  • Fixed the bleed status effect not being displayed on the UI
  • Fixed a bug where players could directly interact with the invisible containers that were spawned by the smelter and other instanced storage items
  • Fixed spamming the jump key occasionally causing the player to stop sprinting even if they continued to hold their sprint key bind
  • Fixed the Scrap Pick sticking into objects with its handle when thrown
  • Fixed the Scrap Pick not being visible in the air after being thrown
  • Fixed players not being able to make a totem in a PvE zone after recycling an old one
  • Fixed elevators not working
  • Fixed the bed filter not showing up on the filter UI
  • Fixed spawned containers respawning at server startup
  • Fixed the hud’s knockdown timer not relating to the player’s remaining lifespan
  • Fixed players temporarily disappearing while playing the knockdown animation
  • Fixed being able to turn in incomplete quests
  • Fixed the crouching functionality, checking if the player was able to prone
  • Fixed rebinding keys not causing the player’s item slots to update their keybind text
  • Fixed encumbered players moving faster than expected
  • Fixed veil machine taking all the money and rai in the slot
  • Fixed being able to veil travel while crafting is in progress
  • Fixed foliage not being fully replicated after leaving and returning to an area
  • Fixed pressing “Y” while knocked down not causing the player to be placed into the respawn screen
  • Fixed knocked down players not taking damage from other players

 

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