DEV

Making Things Secure, Crafting, and Perfect Plants

Chris got a new SSL certificate and banged his head on docker for a while, reminding him that the awesome thing about getting punched in the face is how good it feels when it stops.

We started working on an outline for the FAQ to answer all of your serious and some of your not-so-serious questions. We talked about putting together a trailer and what improvements we’d like to see in the look of the game before we’d be happy showing it off to a larger audience. The team also started working on the game ui for the crafting system. Cross stitching and making cordage out of plant fibers are hard enough on their own. We want to make sure the process is as easy and intuitive as possible in the game.

Our welcome to Lahaina sign got another facelift and is starting to look really good no matter what angle you look at it from.
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A bunch more environmental work was done and we talked about the importance of making trees and plants of varying height. This helps create a nice sense of depth as you’re running through wilds of Lahaina, provides places to hide or wait in ambush, and makes the foliage look more real. We discussed at length what it would take to create a system to stomp plants, cut down trees, and ruin lawns. The effort and time needed to make a good looking and completely damagable environment is not a small one.

We went over blending techniques for the areas between the plants and the ground and discussed how we can make their union seem less abrupt and more natural. Even though we’re still not 100% happy with that yet, the shadows from trees moving over the foliage is looking great as you can see from some of these in-game shots below. We’ll keep working on making the plants more perfect and get some more screenshots up in the media section soon.
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